聖塔非研究所

摘要 In this paper, we use principles from 賽局理論, compu

2005 · 已發表論文 · 更新 2026/08/30 下午12:48

摘要 In this paper, we use principles from 賽局理論, computer gaming, and 演化ary computation to produce a framework for investigating one of the great mysteries of the ancient Americas: why did the…

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論文資訊

  • 類型:已發表論文
  • 日期:2005

摘要

In this paper, we use principles from 賽局理論, computer gaming, and 演化ary computation to produce a framework for investigating one of the great mysteries of the ancient Americas: why did the pre-Hispanic Pueblo (Anasazi) peoples leave large portions of their territories in the late A.D. 1200s? The gaming concept is overlaid on a large-scale 智能體-based simulation of the Anasazi. 智能體s in this game use a 文化 algorithm framework to modify their finite-state automata (FSA) controllers following the work of Fogel (1966). In the game, there can be two kinds of active 智能體s: scripted and unscripted. Unscripted 智能體s attempt to maximize their survivability, whereas scripted 智能體s can be used to test the impact that various pure and compound strategies for 合作 and defection have on the 社會 structures produced

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