聖塔非研究所

摘要 One way to make archaeological trajectories compe

2005 · 已發表論文 · 更新 2026/08/30 下午12:48

摘要 One way to make archaeological trajectories compelling to contemporary audiences is through detailed computer simulation with graphical interfaces that allow students or researchers to ex…

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論文資訊

  • 類型:已發表論文
  • 日期:2005

摘要

One way to make archaeological trajectories compelling to contemporary audiences is through detailed computer simulation with graphical interfaces that allow students or researchers to explore historical sequences and ask "what if" questions of them. We discuss progress on modeling coupled human systems and ecosystems over long periods in the Mesa Verde region of the U.S. Southwest, a project developed with both research and educational products in mind. The project has many foci, but here we concentrate on fuel-wood availability and its pre-Hispanic use in the pygmy 森林s of this region. Our preliminary results tend to indicate that wood for fuels became sufficiently limited in this sequence to become a factor of considerable importance in decisions about where to live, how to build, and ev

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